Server-Merkmale
Beschreibung
Orbis Citybuild is built as a long-term Citybuild experience with depth, progression, and a strong focus on immersion and clean UX. Unlike most servers, we don’t just stack ready-made plugins and call it a day. Almost every core system is written by us from the ground up to work together as one coherent game experience.
The heart of Orbis is its own progression system. Instead of generic level mechanics, you level up skills like Mining, Woodcutting, Farming, Smithing, Alchemy, and more. As you progress, you unlock new items and content. This system is designed so you’re not self-sufficient. You depend on the economy and other players to progress efficiently, which creates real player interaction, specialization, and a living market.
The economy is built around a central auctionhouse with secure player trading. No risky ground trades, no clunky command-based systems. Trading items and coins is designed to feel direct, safe, and intuitive. The entire economy is tuned to support long-term play, not short-term abuse.
We also focus heavily on immersion and user experience. Many systems are accessible through UI and in-game interactions instead of relying on chat commands. Features like the launchpad, HUD, custom plot system, and protected crops and animals on plots are built to make the server feel like a real game world, not a collection of commands.
Orbis Citybuild is built for players who want depth, progression, and a server that actually evolves. Active development, frequent updates, and close feedback loops with the community are part of the core philosophy.
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